Divinity Original Sin 2 Crafting List
Divinity: Original Sin at IGN: walkthroughs, items, maps, video tips, and strategies. Crafting and Blacksmithing are two helpful but optional Abilities characters can take.
Divinity: Original Sin II | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) | Bandai Namco Entertainment[a] |
Director(s) | Swen Vincke |
Producer(s) | Octaaf Fieremans |
Programmer(s) | Bert Van Semmertier |
Artist(s) | Joachim Vleminckx |
Writer(s) | |
Composer(s) | Borislav Slavov |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One, alongside an enhanced edition for Windows, in August 2018, and for macOS in January 2019. The game received universal acclaim, with many critics praising its complexity and interactivity, considering it to be one of the best role-playing games of all time. It was also a commercial success, selling over a million copies in two months.
Gameplay[edit]
As with Divinity: Original Sin, players can play fully solo with only one character in their party or with up to three others.[1] Several pre-made characters with backstories are available to the player. Players are also able to create a custom character and choose their stats, race, gender, and origin story at the start of the game. Unlike the original game, players are also given the possibility to create an undead character of one of the available races.[2] They can recruit up to three companions to assist them although mods in the Steam Workshop exist which increase the maximum number of party companions. Companions in your party are fully playable, and will potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics, as well as excellent role-playing opportunities. The game features both on-line and local multiplayer modes, both competitive and cooperative.[3] A skill crafting system allows players to mix and change their skills.[4] The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.[5]
Plot[edit]
The game is set on the fantasy world of Rivellon, centuries after Divinity: Original Sin. Living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, Lucian, who became what is known as the Divine, whose role is to use his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void known as Voidwoken are beginning to invade Rivellon. Voidwoken are drawn to the use of Source, which has led to the persecution of Sourcerers, primarily by an organization called the Divine Order, whose Magisters enforce their will. The Void is also home to a dark deity known as the God King. At the start of the game, the player character is a Sourcerer who is captured by the Divine Order and sent to an island fortress known as Fort Joy. Fort Joy is a prison for Sourcerers, ostensibly to cure them of their Source powers, but in actuality 'purging' the Sourcerers to turn them into mindless husks. During the journey to Fort Joy, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved from drowning by a mysterious voice, who calls the player 'Godwoken'.
Awakening on the shores of Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order on the island, led by Lucian's son Bishop Alexandar and his chief enforcer Dallis. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had lived and died around 1000 years ago. The Godwoken escapes from the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where the Godwoken encounters one of the Seven. The God explains that he or she was the mysterious voice that rescued the Godwoken from drowning, and that the Godwoken must become the next Divine. This is because the weakened Veil has allowed the Void to enter Rivellon, and the Gods' powers are somehow being drained. Therefore, the ascension of a new Divine is essential to hold back the Void.
The Godwoken escapes from The island, but Dallis intercepts the Godwoken during their journey, aided by a mysterious hooded figure called Vredeman, who uses powerful Source spells. However, the Godwoken manages to get away.
The Godwoken sails to the island of Reaper's Coast, which is also under Divine Order control. There, the Godwoken gradually expands their Source powers until they achieve mastery of Source. The Godwoken also encounters their God again, who instructs the Godwoken to the Well of Ascension, where the Godwoken will be able to absorb enough Source to become Divine. During their time on Reaper's Coast, the Godwoken also learns that Dallis and the Magisters have excavated the Aeteran, a powerful artifact with an infinite capacity for purging Source. Additionally, the Godwoken encounters an immortal being called Aeterna. Aeterna claims that she is a member of a race known as Eternals, who were the original denizens of Rivellon. The Seven Gods were themselves Eternals, but they craved the power to rule as gods. To accomplish this, the Seven betrayed the other Eternals and banished them to the Void, and then created the mortal races of Rivellon in their own likeness, from whom the Gods would be able to drain large amounts of Source and become supremely powerful.
The Godwoken sails to the Nameless Isle where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and that the king of the Eternals before their banishment is the deity now known as the God King. Furthermore, the God King and the Voidwoken intend to return to Rivellon and reclaim their rightful home. The Godwoken makes their way to the Well, but before they can absorb the Source within and become Divine, Dallis appears with the Aeteran and destroys the Well. The Godwoken's failure to become Divine enrages their God, who attacks the Godwoken in desperation, but the Godwoken defeats their God.
The Godwoken pursues Dallis to the Tomb of Lucian, located in the harbor city of Arx, but finds that Lucian is alive in it. Lucian reveals that he faked his death and hid in his tomb, and it is he, and not the Void, that has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, which will finally bring peace to the world. Dallis, who is secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis under the name of Vredeman.
Braccus Rex breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the Godwoken can choose from several endings, such as ascending to become the next Divine, purging all Source from Rivellon, releasing the Source and the powers of Divinity to the world, or allowing the God King to return to Rivellon and restoring the land to Eternal rule.
Development[edit]
The game was first announced on August 12, 2015.[6] It was announced that the game would launch on Kickstarter on August 26.[7] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[8][9] Some of the stretch goals were reached before they were even announced.[10] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[11] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.[12]
The game was released for early access for Microsoft Windows on September 15, 2016,[13] and was fully released out of it on September 14, 2017.[14] Despite a power outage in Ghent on the day of launch, the location of Larian's development studio, the game was successfully released and shortly had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time.[15][16] In addition to a free 'enhanced edition' update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on August 31, 2018.[17][18][19] It was also released for macOS on January 31, 2019.[20]
Reception[edit]
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Divinity: Original Sin II received 'universal acclaim', according to review aggregatorMetacritic.[21] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time.[26][27][28][29][34][35][33] Rick Lane of Eurogamer considered it a 'masterpiece', thinking it would be many years before he could play another RPG that was even close to being 'that rich with choice and charisma'.[36] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.[37] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre.[28] GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that.[27] Mike Williams of US Gamer called it the 'pinnacle' of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.[31]Metro called it one of the best computer role-playing games ever, praising its level of complexity, flexibility, and interactivity.[33] Janine Hawkins of Polygon was less positive than most, calling it 'stunningly ambitious', but that it failed to 'pull all its pieces together'.[30]
A month after release, the game sold over 700,000 copies, with over a million sold by November 2017.[38][39] The game was nominated for 'Best Role-Playing Game' at The Game Awards 2017;[40] it was also nominated for 'Game of the Year' and 'Best Story', and was a runner-up for best PC game and best RPG at IGN's Best of 2017 Awards.[41][42][43][44] The game also received a nomination for 'Best PC Game' at Destructoid's Game of the Year Awards 2017.[45] The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the 'Best Co-Op Game' award.[46] The staff of GameSpot voted it as their fifth best, while Eurogamer ranked it 11th on their list of the 'Top 50 Games of 2017'.[47][48][49] Readers and staff of Game Informer gave it the 'Best PC Exclusive', 'Best Turn-Based Combat', and 'Best Side-Quests' awards,[50][51][52] and also placed it second for the 'Best Co-op Multiplayer' award.[53] The game was also nominated for 'Role-Playing Game of the Year' at the D.I.C.E. Awards,[54] for 'Game Engineering' and 'Game, Franchise Role Playing' at the NAVGTR Awards,[55][56] and for 'Best Sound Design for an Indie Game' and 'Best Music for an Indie Game' at the Game Audio Network Guild Awards;[57] and won the award for 'Multiplayer' at the 14th British Academy Games Awards.[58] It was also nominated for 'Music Design' and 'Writing or Narrative Design' at the 2018 Develop Awards.[59] The PlayStation 4 and Xbox One versions were nominated for 'Best RPG' at the 2018 Game Critics Awards,[60][61] and won the award for 'Best Role-Playing Game' at Gamescom 2018, whereas its other nomination was for 'Best Strategy Game'.[62][63]
References[edit]
- ^Larian Studios self-published the Steam versions for Windows and macOS
- ^Larian Studios (September 10, 2015). 'Kickstarter Update 7: Stretch goal unlocked... and new stretch goals announced!'. Larian Studios. Retrieved September 10, 2015.
- ^Marks, Tom (August 26, 2015). 'How your Divinity: Original Sin 2 character choices affect everything you do'. PC Gamer. Retrieved August 31, 2015.
- ^Van Allen, Eric (August 26, 2015). 'Divinity: Original Sin 2 Brings Competitive Multiplayer and Raining Blood to Kickstarter'. Paste Magazine. Retrieved August 31, 2015.
- ^Smith, Adam (August 26, 2015). 'Divinity Original Sin 2's Competitive Roleplaying And Diverging Narratives Are Boldly Inventive'. Rock, Paper, Shotgun. Retrieved August 31, 2015.
- ^Futter, Mike (April 23, 2016). 'Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction'. Game Informer. Retrieved April 24, 2016.
- ^Potter, Matt (August 12, 2015). 'Divinity: Original Sin 2 Announced'. IGN. Retrieved August 31, 2015.
- ^Senior, Tom (August 12, 2015). 'Divinity: Original Sin 2 Kickstarter launches later this month'. PC Gamer. Retrieved August 31, 2015.
- ^Makuch, Eddie (August 27, 2015). 'Divinity: Original Sin 2 Reaches Funding Goal in Less Than 12 Hours'. GameSpot. Retrieved August 31, 2015.
- ^Potter, Matt (August 27, 2015). 'Divinity: Original Sin 2 Kickstarter Funded in 12 Hours'. IGN. Retrieved August 31, 2015.
- ^Pereira, Chris (August 28, 2015). 'Divinity: Original Sin 2 Reaches Stretch Goals Before They're Even Announced'. GameSpot. Retrieved August 31, 2015.
- ^Yin-Poole, Wesley (August 13, 2015). 'Larian heads back to Kickstarter for Divinity: Original Sin 2'. Eurogamer. Retrieved August 31, 2015.
- ^Chalk, Andy (February 11, 2016). 'Crysis, Ryse: Son of Rome composer joins Divinity: Original Sin 2 team'. PC Gamer. Retrieved February 11, 2016.
- ^Donnelly, Joe (September 15, 2016). 'Divinity: Original Sin 2 is out now on Early Access'. PC Gamer. Retrieved September 15, 2016.
- ^Chalk, Andy. 'Divinity: Original Sin 2 will leave Early Access in September'. PC Gamer. Retrieved May 24, 2017.
- ^Chalk, Andy (September 16, 2017). 'Divinity: Original Sin 2 claims top spot on Steam despite a very unlucky launch day'. PC Gamer. Retrieved September 18, 2017.
- ^Brown, Fraser (September 17, 2017). 'Divinity: Original Sin 2 boasts over 75,000 concurrent players on Steam'. PC Gamer. Retrieved September 18, 2017.
- ^Hussain, Tamoor (April 5, 2018). 'Divinity: Original Sin 2 Coming To PS4 And Xbox One'. GameSpot. Retrieved April 5, 2018.
- ^Wilde, Tyler. 'Divinity: Original Sin 2 Definitive Edition is out now as a free update'. PC Gamer. Retrieved August 31, 2018.
- ^Developed by Larian Studios. 'Divinity: Original Sin 2 – Definite Edition'. Filmoria.co.uk. Retrieved August 31, 2018.
- ^'Award-winning Divinity: Original Sin 2 – Definitive Edition out now for Mac'. Retrieved February 1, 2019.
- ^ ab'Divinity: Original Sin II for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 15, 2017.
- ^'Divinity: Original Sin II - Definitive Edition for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^'Divinity: Original Sin II - Definitive Edition for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^'Divinity: Original Sin II - Definitive Edition for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^Hancock, Patrick (October 16, 2017). 'Review: Divinity: Original Sin 2'. Destructoid. Retrieved October 24, 2017.
- ^ abTack, Daniel (September 18, 2017). 'Divinity: Original Sin 2'. Game Informer. Retrieved September 22, 2017.
- ^ abcTodd, Brett (September 26, 2017). 'Divinity: Original Sin II Review'. GameSpot. Retrieved September 27, 2017.
- ^ abcJohnson, Leif (September 21, 2017). 'Divinity: Original Sin 2 Review'. IGN.
- ^ abBrown, Fraser (September 21, 2017). 'Divinity: Original Sin 2 review'. PC Gamer. Retrieved September 22, 2017.
- ^ abHawkins, Janine (October 13, 2017). 'Divinity: Original Sin 2 review'. Polygon. Retrieved November 17, 2017.
- ^ abWilliams, Mike (September 22, 2017). 'Divinity Original Sin 2 Review: Near Godhood'. US Gamer. Retrieved September 27, 2017.
- ^'Review: Divinity: Original Sin II'. hardcoregamer.com. September 28, 2017. Retrieved April 5, 2018.
- ^ abc'Divinity: Original Sin II review – god tier'. metro.co.uk. September 28, 2017. Retrieved October 28, 2017.
- ^Shive, Chris (September 19, 2017). 'Review: Divinity: Original Sin II'. Hardcore Gamer. Retrieved September 22, 2017.
- ^Cobbett, Richard (October 23, 2017). 'RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes close'. PC Gamer. Retrieved October 24, 2017.
- ^Lane, Rick (September 22, 2017). 'Divinity: Original Sin 2 review'. Eurogamer. Retrieved September 22, 2017.
- ^Smith, Adam (September 21, 2017). 'Wot I Think: Divinity Original Sin 2'. Rock, Paper, Shotgun. Retrieved September 22, 2017.
- ^Donnelly, Joe (October 9, 2017). 'Swen Vincke on the future of Divinity: Original Sin 2, and the pros and cons of open development'. PC Gamer. Retrieved October 28, 2017.
- ^Chalk, Andy (November 28, 2017). 'Divinity: Original Sin 2 has sold one million copies'. PC Gamer. Retrieved November 28, 2017.
- ^Makuch, Eddie (December 8, 2017). 'The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year'. GameSpot. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Game of the Year'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best PC Game'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best RPG'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best Story'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^Carter, Chris (December 12, 2017). 'Nominees for Destructoid's Best PC Game of 2017'. Destructoid. Retrieved January 3, 2018.
- ^PC Gamer staff (December 8, 2017). 'Games of the Year 2017: The nominees'. PC Gamer. Retrieved January 1, 2018.
- ^PC Gamer staff (December 14, 2017). 'Game of the Year 2017: Divinity: Original Sin 2'. PC Gamer. Retrieved December 14, 2017.
- ^McDonell, Jess (December 18, 2017). 'GameSpot's Best Games Of 2017 #5: Divinity: Original Sin II'. GameSpot. Retrieved December 29, 2017.
- ^Eurogamer staff (December 29, 2017). 'Eurogamer's Top 50 Games of 2017: 20-11'. Eurogamer. Retrieved December 31, 2017.
- ^Game Informer staff (January 4, 2018). 'Game Informer's Best Of 2017 Awards'. Game Informer. Retrieved January 6, 2018.
- ^Cork, Jeff (January 4, 2018). 'Reader's Choice Best Of 2017 Awards'. Game Informer. Retrieved January 6, 2018.
- ^Wallace, Kimberley (January 7, 2018). 'The 2017 RPG of the Year Awards'. Game Informer. Retrieved January 7, 2018.
- ^Cork, Jeff (January 4, 2018). 'Reader's Choice Best Of 2017 Awards (Page 2)'. Game Informer. Retrieved January 6, 2018.
- ^Makuch, Eddie (January 14, 2018). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved January 20, 2018.
- ^'Nominee List for 2017'. navgtr.org. February 9, 2018. Retrieved February 16, 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.
- ^'2018 Awards'. Game Audio Network Guild. Retrieved April 14, 2018.
- ^Makedonski, Brett (April 12, 2018). 'BAFTA names What Remains of Edith Finch its best game of 2017'. Destructoid. Retrieved April 13, 2018.
- ^MCV staff (May 21, 2018). 'Announcing the Develop Awards 2018 nominations shortlist'. MCV. Retrieved September 4, 2018.
- ^Faller, Patrick (June 28, 2018). 'E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The List'. GameSpot. Retrieved June 29, 2018.
- ^Watts, Steve (July 2, 2018). 'Resident Evil 2 Wins Top Honor In E3 Game Critics Awards'. GameSpot. Retrieved July 3, 2018.
- ^Ramée, Jordan (August 15, 2018). 'Gamescom 2018: Award Nominees Include Marvel's Spider-Man, Assassin's Creed Odyssey, And More'. GameSpot. Retrieved August 16, 2018.
- ^Keane, Sean (August 22, 2018). 'Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate'. CNET. Retrieved August 24, 2018.
External links[edit]
More than 100 different skills are available to your Divinity: Original Sin 2character, creating an absurd range of character builds focused on anything from teleportation to summoning to constantly knocking down and stunning enemies.
Below we list out absolutely every single base skill in the game across all 10 schools, including those created by combining books from different schools. Wondering how to craft some of those higher level skills instead of finding or buying the skill books? Check out our full skill crafting combination guide for all the information you'll need.
Each entry includes the required level and whether Source points are necessary to utilize the skill. Note that the level column refers to your level in the corresponding skill (Aerothurge, Necromancer, etc.) and not to your overall character level.
Some skills require levels in more than one category and are marked as such (such as required Aerothurge level 1, Hunstman level 1). Keep in mind that some of these skills can be bestowed by items, such as the Teleportation Gloves, and in those cases no skill levels are required. Any skills gained by the Corpse Eater talent, however, do require levels in the relevant skill category.
Don't forget that the negative status effects for a skill are only set on the opponent if their physical or magical armour (depending on the particular status effect) has been lowered to 0. Battle Stomp for instance doesn't actually knock down enemies until their physical armour has been depleted first.
Divinity Original Sin 2 Aerothurge Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Blinding Radiance | Aerothurge1 | No | Air damage, Blinding Aura 1 turn |
Electric Discharge | Aerothurge1 | No | Ranged Air damage, Shocked 2 turns |
Favourable Wind | Aerothurge1 | No | Increased move speed aura 3 turns |
Shocking Touch | Aerothurge1 | No | Melee Air damage, Shocked 2 turns |
Erratic Wisp | Aerothurge1 Huntsman1 | No | Teleport when attacked, air resistance +40% |
Breathing Bubble | Aerothurge1 Warfare1 | No | Ignore clouds and suffocation |
Vacuum Touch | Aerothurge1 Necro1 | No | Air damage, Suffocation/Silence 1 turn |
Vaporize | Aerothurge1 Polymorph1 | No | Remove Petrified/Frozen, turn ground surface into clouds |
Smoke Cover | Aerothurge1 Scoundrel1 | No | Creating obscuring cloud |
Teleportation | Aerothurge2 | No | Teleport target character or item |
Dazing Bolt | Aerothurge2 | No | Area effect air damage, Shocked 1 turn |
Nether Swap | Aerothurge2 | No | Two characters swap places |
Pressure Spike | Aerothurge2 | No | Condense clouds, douse fires, deal air damage |
Uncanny Evasion | Aerothurge2 | No | Increase dodge and movement speed |
Apportation | Aerothurge2 | No | Transport pickable items to inventory |
Vacuum Aura | Aerothurge2 Necro2 | 1 | Air damage, Silence/Suffocation aura |
Mass Breathing Bubbles | Aerothurge2 Warfare2 | 1 | Allies ignore clouds/Suffocation |
Evasive Aura | Aerothurge2 Huntsman2 | 1 | Dodging/move speed increased in aura |
Blessed Cloud Smoke | Aerothurge2 Scoundrel2 | 2 | Invisibility cloud |
Chain Lightning | Aerothurge3 | 1 | Air damage forks up to 8 times |
Tornado | Aerothurge3 | No | Moves randomly across battlefield, clearing status effects and revealing invisibility |
Superconductor | Aerothurge3 | No | Area air damage, Shocked 1 turn |
Closed Circuit | Aerothurge3 | 2 | Close range area air damage, Shocked 2 turns |
Thunderstorm | Aerothurge5 | 3 | Air damage to targets in range 3 turns |
Divinity Original Sin 2 Geomancer Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Poison Dart | Geomancer1 | No | Poison damage, create Poison puddle |
Contamination | Geomancer1 | No | Close range area effect Poison damage, turns liquid into Poison cloud |
Corrosive Touch | Geomancer1 Necro1 | No | Destroy physical armour, set Acid 2 turns |
Fortify | Geomancer1 | No | Add physical armour, remove status effects, can't be teleported |
Fossil Strike | Geomancer1 | No | Ranged Earth damage, creates oil slick |
Oily Carapace | Geomancer1 Warfare1 | No | Consume oil surface to restore physical armour |
Turn To Oil | Geomancer1 Polymorph1 | No | Convert liquid surface to oil, remove status effects |
Venom Coating | Geomancer1 Scoundrel1 | No | Add Poison damage to weapon attacks |
Throw Dust | Geomancer1 Huntsman1 | No | Ranged Earth damage, Blinded 1 round, clear clouds |
Mind Metal | Geomancer2 | No | Restore physical armour in aura |
Reactive Armour | Geomancer2 | No | Deal damage based on physical armour in wave |
Impalement | Geomancer2 | No | Ranged Earth damage, Crippled 1 turn, creates oil slick |
Poison Wave | Geomancer2 | No | Close range area Poison damage, Earth immunity 1 round, creates Poison cloud |
Earthquake | Geomancer2 | No | Area Earth damage, Knockdown 1 turn, creates random oil slicks |
Worm Tremor | Geomancer2 | No | Area Earth damage, increased damage and status effects to enemies without magic armour |
Corrosive Spray | Geomancer2 Necro2 | 1 | Destroy physical armour, set Acid / Atrophy 2 turns |
Mass Oily Carapace | Geomancer2 Warfare2 | 1 | Aura version of Oily Carapace |
Venomous Aura | Geomancer2 Scoundrel2 | 1 | Aura version of Venom Coating |
Dust Blast | Geomancer2 Huntsman2 | 1 | Ranged Earth damage, blind 2 rounds |
Summon Artillery Plant | Geomancer3 | 1 | Plant throws Acid damage and Poison clouds |
Siphon Poison | Geomancer3 | No | Remove Poison clouds, increases weapon damage based on size |
Living Wall | Geomancer3 | No | Vines block path, create Poison clouds |
Acid Spores | Geomancer3 | 2 | Ranged Poison damage |
Pyroclastic Eruption | Geomancer5 | 3 | Ranged Earth damage, create oil slicks |
Divinity Original Sin 2 Full Crafting List
Divinity Original Sin 2 Huntsman Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
First Aid | Huntsman1 | No | Restore Vitality, removes status effects |
Elemental Arrowheads | Huntsman1 | No | Range weapon deals elemental damage (requires close range elemental source) |
Richochet | Huntsman1 | No | Ranged attack forks to extra target |
Pin Down | Huntsman1 | No | Ranged attack, Crippled 1 turn |
Reactive Shot | Huntsman2 | No | Automatically attack next 3 targets entering area |
Barrage | Huntsman2 | No | Ranged attack vs. 3 targets |
Tactical Retreat | Huntsman2 | No | Haste and then teleport |
Ballistic Shot | Huntsman2 | No | Ranged attack, increased damage for further range |
Marksman's Fang | Huntsman2 | No | Hit all enemies in line, ignores armour |
Sky Shot | Huntsman2 | No | Range attack with high ground bonus regardless of position |
Glitter Dust | Huntsman3 | No | Target is Marked, can't turn invisible |
Assassinate | Huntsman3 | No | Ranged attack, major damage bonus if in stealth |
Arrow Spray | Huntsman3 | 1 | 16 ranged attacks in arc |
Farsight | Huntsman3 | 1 | Increase range of attacks |
Arrow Storm | Huntsman5 | 3 | Area effect ranged attack |
Divinity Original Sin 2 Hydrosophist Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Armour Of Frost | Hydrosophist1 | No | Increase magic armour, remove status effects |
Rain | Hydrosophist1 | No | Douse fire, create Wet surface |
Restoration | Hydrosophist1 | No | Heal Vitality, remove status effects |
Hail Strike | Hydrosophist1 | No | Range Ice damage, creates Frozen surface |
Cryotherapy | Hydrosophist1 Huntsman1 | No | Convert Frozen surfaces to magical armour |
Healing Tears | Hydrosophist1 Polymorph1 | No | Heal 3 allies in aura |
Vampiric Hunger | Hydrosophist1 Scoundrel1 | No | 50% Vitality life steal / 2 turns |
Cleanse Wounds | Hydrosophist1 Warfare1 | No | Heal Vitality, remove status effects |
Soothing Cold | Hydrosophist2 | No | Restore magical armour / 3 turns |
Winter Blast | Hydrosophist2 | No | Water damage, set Chilled, create Frozen surface |
Ice Fan | Hydrosophist2 | No | Water damage 3 targets, set Chilled |
Global Cooling | Hydrosophist2 | No | Close range area damage, set Chilled, create Frozen surface |
Cryogenic Stasis | Hydrosophist2 | No | Target immune to damage, regenerates health |
Healing Ritual | Hydrosophist2 | No | Restore Vitality, jumps to multiple allies |
Mass Cleanse Wounds | Hydrosophist2 Warfare2 | 1 | Aura version of Cleanse Wounds |
Vampiric Hunger Aura | Hydrosophist2 Scoundrel2 | 1 | Aura version of Vampiric Hunter |
Mass Cryotherapy | Hydrosophist2 Huntsman2 | 1 | Aura version of Cryotherapy |
Deep Freeze | Hydrosophist3 | No | Targets with low Vitality die, otherwise Water damage and sets Frozen |
Arcane Stitch | Hydrosophist3 | 1 | Fully restore magical armour |
Steam Lance | Hydrosophist3 | 2 | Restore Vitality / 3 turns |
Hail Storm | Hydrosophist5 | 3 | Area Water damage, sets Chilled |
Divinity Original Sin 2 Necromancer Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Blood Sucker | Necro1 | No | Consume blood to heal Vitality |
Decaying Touch | Necro1 | No | Melee damage, target takes damage from healing / 2 turns |
Mosquito Swarm | Necro1 | No | Ranged damage, restores Vitality |
Raise Bloated Corpse | Necro1 | No | Summon cadaver that can explode |
Raining Blood | Necro1 Hydrosophist1 | No | Douse fire, create blood surface, set Bleeding on targets |
Bone Cage | Necro2 | No | Increase physical armour for each corpse in area |
Infect | Necro2 | No | Melee damage, set Infected on target |
Living On The Edge | Necro2 | No | Target can't drop below 1 Vitality / 2 turns, even if summoned |
Death Wish | Necro2 | No | Bonus damage for lower Vitality, but take damage each turn |
Raise Bone Widow | Necro2 | No | Summon bone creature that heals by consuming corpses |
Shackles Of Pain | Necro2 | No | Target takes your damage in your place |
Last Rites | Necro3 | No | Take piercing damage, then resurrect ally |
Silencing Stare | Necro3 | No | Silence targets in area effect |
Black Shroud | Necro3 | 1 | Set Blind and Suffocation in area effect |
Grasp Of The Starved | Necro3 | 2 | Ranged damage, sets Crippled on all targets |
Blood Storm | Necro3 Hydrosophist3 | 3 | Set Disease and Decay on targets, transforms water to blood |
Totems Of The Necromancer | Necro5 | 3 | Corpses turn to Bone Totems that deal ranged damage |
Divinity Original Sin 2 Polymorph Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Bull Horns | Polymorph1 | No | Grant new attack, increase Retribution |
Chicken Claw | Polymorph1 | No | Transform target into chicken / 2 rounds |
Tentacle Lash | Polymorph1 | No | Ranged damage, set Atrophy |
Chameleon Cloak | Polymorph1 | No | Set Invisible / 2 turns |
Heart Of Steel | Polymorph2 | No | Regenerate Physical Armour |
Spread Your Wings | Polymorph2 | No | Fly and ignore ground surfaces |
Spider Legs | Polymorph2 | No | Create Web surfaces |
Terrain Transmutation | Polymorph2 | No | Swap surfaces and clouds of two areas |
Medusa Head | Polymorph2 | No | Gain petrification attack |
Summon Oily Blob | Polymorph2 | No | Earth damage in area, create oil slick |
Flaming Skin | Polymorph2 Pyrokinetic2 | 1 | Immune Fire, lower Water resistance |
Icy Skin | Polymorph2 Hydrosophist2 | 1 | Immune Water, lower Fire resistance |
Poisonous Skin | Polymorph2 Geomancer2 | 1 | Immune Poison and Earth, lower Air resistance |
Jellyfish Skin | Polymorph2 Aerothurge2 | 1 | Immune Electricity, lower Poison and Earth resistance |
Skin Graft | Polymorph3 | 1 | Remove status effects and reset all cooldowns |
Forced Exchange | Polymorph3 | 2 | Exchange Vitality total with target |
Equalize | Polymorph3 | No | Vitality and armour of targets in area are combined and then redistributed equally |
Flayed Skin | Polymorph3 | No | Destroy magical armour and reduce resistances |
Apotheosis | Polymorph5 | 3 | Reduce cost of all Source abilities |
Divinity Original Sin 2 Pyrokinetic Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Haste | Pyrokinetic1 | No | Increase move speed and AP, remove status effects |
Ignition | Pyrokinetic1 | No | Fire damage in close range area |
Peace Of Mind | Pyrokinetic1 | No | Increase stats, remove status effects |
Searing Daggers | Pyrokinetic1 | No | Ranged fire damage to 3 targets, create Fire surface |
Bleed Fire | Pyrokinetic1 Polymorph1 | No | Set Fire surface and ignite surfaces |
Corpse Explosion | Pyrokinetic1 Necro1 | No | Deal area damage around corpse |
Sabotage | Pyrokinetic1 Scoundrel1 | No | Explode random grenade or arrow in target's inventory |
Sparking Swings | Pyrokinetic1 Warfare1 | No | Melee attacks create bouncing fire projectiles |
Throw Explosive Trap | Pyrokinetic1 Huntsman1 | No | Trap explodes in area affect when enemy approaches |
Fireball | Pyrokinetic2 | No | Area Fire damage |
Spontaneous Combustion | Pyrokinetic2 | No | Ranged Fire damage on target, deal bonus damage for Fire status effects |
Fire Whip | Pyrokinetic2 | No | Ranged Fire damage, sets Blind and Burning |
Laser Ray | Pyrokinetic2 | No | Line of Fire damage, creates Fire cloud |
Supernova | Pyrokinetic2 | No | Area Fire damage, creates Fire surfaces |
Flaming Tongues | Pyrokinetic2 | No | Fire damage to approaching enemies |
Mass Corpse Explosion | Pyrokinetic2 Necro2 | 1 | Area version of Corpse Explosion |
Master Of Sparks | Pyrokinetic2 Warfare2 | 1 | Aura version of Sparking Swings |
Mass Sabotage | Pyrokinetic2 Scoundrel2 | 1 | Explode 2 grenades or arrows on target |
Deploy Mass Traps | Pyrokinetic2 Huntsman2 | 1 | Create 4 traps |
Summon Fire Slug | Pyrokinetic3 | 1 | Summons ally to launch ranged attacks and create Fire surfaces |
Flaming Crescendo | Pyrokinetic3 | No | Target explodes in 3 rounds (or on death) |
Epidemic Of Fire | Pyrokinetic3 | 2 | Ranged Fire damage, forks up to 5 times |
Meteor Shower | Pyrokinetic5 | 3 | Area Fire damage |
Divinity Original Sin 2 Scoundrel Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Adrenaline | Scoundrel1 | No | Gain AP, but lose AP next turn |
Backlash | Scoundrel1 | No | Land behind enemy and Backstab |
Chloroform | Scoundrel1 | No | Destroys magical armour and sets Sleeping |
Throwing Knife | Scoundrel1 | No | Ranged damage, can Backstab |
Cloak And Dagger | Scoundrel2 | No | Teleport without breaking Sneak |
Corrupted Blade | Scoundrel2 | No | Melee damage, set Decay and Disease |
Gag Order | Scoundrel2 | No | Destroy magical armour and set Silenced |
Rupture Tendons | Scoundrel2 | No | Melee damage, deal damage whenever target moves |
Sawtooth Knife | Scoundrel2 | No | Deal damage direct to Vitality, set Bleeding if no physical armour |
Sleeping Arms | Scoundrel2 | No | Melee damage and set Atrophy |
Terrifying Cruelty | Scoundrel3 | No | Melee damage and set Bleeding, Terrified |
Wind Up Toy | Scoundrel3 | No | Summon exploding ally, doesn't break Sneak |
Daggers Drawn | Scoundrel3 | 2 | Melee damage multiple times |
Fan Of Knives | Scoundrel3 | 1 | Melee damage to all nearby enemies, can Backstab |
Mortal Blow | Scoundrel5 | 3 | Melee damage, doubled if Sneaking, instant kill to enemy at 20% Vitality or lower |
Divinity Original Sin 2 Summoning Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Conjure Incarnate | Summoning1 | No | Summon ally matching element of surface conjured from |
Dimensional Bolt | Summoning1 | No | Ranged damage of random type, creates corresponding surface |
Elemental Totem | Summoning1 | No | Summon totem that deals ranged damage of corresponding surface type |
Farsight Infusion | Summoning1 | No | Grants Incarnate ranged attack |
Electric Infusion | Summoning1 Aerothurge1 | No | Give Incarnate Electricity attack |
Fire Infusion | Summoning1 Pyrokinetic1 | No | Give Incarnate Fire attack |
Poison Infusion | Summoning1 Geomancer1 | No | Give Incarnate Poison attack |
Water Infusion | Summoning1 Hydrosophist1 | No | Give Incarnate Restoration skill |
Acid Infusion | Summoning2 Geomancer2 | No | Give Incarnate Acid attacks |
Cursed Electric Infusion | Summoning2 Aerothurge2 | No | Give Incarnate multiple Electricity attacks |
Ice Infusion | Summoning2 Hydrosophist2 | No | Give Incarnate multiple healing abilities |
Necrofire Infusion | Summoning2 Pyrokinetic2 | No | Give Incarnate multiple Fire abilities |
Power Infusion | Summoning2 | No | Give Incarnate new melee attacks |
Shadow Infusion | Summoning2 | No | Give Incarnate invisibility and stealth attacks |
Rallying Cry | Summoning2 | No | Restore Vitality and magic armour based on allies and totems in area |
Dominate Mind | Summoning2 | No | Charm target / 2 turns |
Soulmate | Summoning2 | No | Remove status effects, target gains half the healing you receive |
Supercharger | Summoning2 | No | Summoned creature deals bonus damage but dies in next turn |
Warp Infusion | Summoning3 | No | Give Incarnate teleportation abilities |
Door To Eternity | Summoning3 | 2 | Summons become immortal / 2 turns |
Planar Gateway | Summoning3 | 1 | Travel between linked points |
Ethereal Storm | Summoning5 | 3 | Random elemental damage or ally healing in area |
Divinity Original Sin 2 Definitive Edition Crafting List
Divinity Original Sin 2 Warfare Skills
Skill | Level | Source | Skill Effect |
---|---|---|---|
Battering Ram | Warfare1 | No | Move forward in line, set Knockdown |
Battle Stomp | Warfare1 | No | Damage in line, set Knockdown |
Bouncing Shield | Warfare1 | No | Ranged damage based on shield armour, bounces to other enemies |
Crippling Blow | Warfare1 | No | Melee damage, set Crippled / 1 turn |
Blitz Attack | Warfare2 | No | Melee damage to multiple targets within area |
Deflective Barrier | Warfare2 | No | Increase physical armour, reflect ranged attacks |
Enrage | Warfare2 | No | Target is muted but deals all critical hits |
Phoenix Dive | Warfare2 | No | Create Fire surface on target area |
Provoke | Warfare2 | No | Force enemy to attack you |
Whirlwind | Warfare2 | No | Melee damage against nearby enemies |
Challenge | Warfare3 | No | Heal Vitality and receive combat bonuses if target dies within 3 turns, otherwise take damage |
Guardian Angel | Warfare3 | No | Redirect damage from allies to you |
Onslaught | Warfare3 | 2 | Melee attack five times in a row |
Thick Of The Fight | Warfare3 | 1 | Increased damage for each ally in radius |
Overpower | Warfare5 | 1 | Melee damage, destroy physical armour if your armour is higher than target |
Have you found any other skills for any of the 10 main schools while trekking through the Original Sin 2 world? Let us know in the comments below and we'll get them added!
If you're looking for more Divinity: Original Sin 2 guides, be sure to check out our other tips and tricks for every aspect of this turn-based fantasy experience: