Fallout New Vegas Wont Open

  1. Fallout New Vegas Console Commands
  2. Fallout New Vegas Won't Open Steam
  3. Fallout New Vegas Nexus Mods
Ok so yesterday I downloaded the latest version of NMM because it's been a while. I installed it but now every single time I launch it and load up a game, it says that something went wrong and it creates a trace log. I would post this trace log on the forums for NMM but apparently you need to pay to gain membership in those forums and I simply cannot do that. So I'm asking anyone out there, can you please read this trace log and see what's going on and what I can do to fix this?
Trace Log-
Trace file has been created: TraceLog20140304152042.txt
Mod Manager Version: 0.48.1.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesGrimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesMorrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWitcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading FalloutNV: Supported
Loading DragonAge: Supported
Loading Witcher2: Supported
Determining Game Mode: (From Selection Form) FalloutNV
Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout: New Vegas (FalloutNV)
Installation Path: C:Program Files (x86)SteamsteamappscommonFallout New Vegas
Install Info Path: C:GamesNexus Mod ManagerFalloutNVInstall Info
Mod Path: C:GamesNexus Mod ManagerFalloutNVMods
Mod Cache Path: C:GamesNexus Mod ManagerFalloutNVModscache
Mod Download Cache: C:GamesNexus Mod ManagerFalloutNVModsdownloads
Overwrite Path: C:GamesNexus Mod ManagerFalloutNVInstall Infooverwrites
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:Program FilesNexus Mod ManagerScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: FalloutNV.CSharpScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType
Checking: FalloutNV.XmlScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:Program FilesNexus Mod ManagerModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:GamesNexus Mod ManagerFalloutNVMods
Found: C:GamesNexus Mod ManagerFalloutNVModsProject Nevada 2_5-40040-2-5.7z
Registered.
Found 1 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:GamesNexus Mod ManagerFalloutNVInstall InfoInstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
Found Project Nevada 2_5-40040-2-5.7z...OK
Initializing Plugin Management Services...
Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: C:Program Files (x86)SteamsteamappscommonFallout New VegasData
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Registered.
Found 14 managed plugins.
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from BOSS...
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp (IsNull=False)
Initializing Active Plugin Log...
Initializing Plugin Manager...
Initializing Activity Monitor...
Initializing Mod Manager...
Initializing Update Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:Program Files (x86)SteamsteamappscommonFallout New VegasfalloutNV.exe (IsNull=False)
NVSE Command: C:Program Files (x86)SteamsteamappscommonFallout New Vegasnvse_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Loading Plugins into Plugin List: 14
Loading: FalloutNV.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm) (False)
Loading: CaravanPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm) (False)
Loading: ClassicPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm) (False)
Loading: MercenaryPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm) (False)
Loading: TribalPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm) (False)
Loading: DeadMoney.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm) (False)
Loading: HonestHearts.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm) (False)
Loading: OldWorldBlues.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm) (False)
Loading: LonesomeRoad.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm) (False)
Loading: GunRunnersArsenal.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm) (False)
Loading: Project Nevada - Core.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm) (False)
Loading: Project Nevada - Cyberware.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp) (False)
Loading: Project Nevada - Equipment.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm) (False)
Loading: Project Nevada - Rebalance.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp) (False)
Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.MainForm.InitializeDocuments()
at Nexus.Client.MainForm..ctor(MainFormVM p_vmlViewModel)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)

I also have Fallout: New Vegas and Elder Scrolls V: Skyrim. I haven't had any problems running these games but when I installed Fallout 3, there were instant issues. I've gotten my game to start by installing Games for Windows Live but it won't run for very long without freezing my whole system. I have to ctrl-alt-del and restart my comp. Overview Freeside Open is an attempt to overhaul and restore the Freeside worldspace in Fallout: New Vegas to what was the developer's original intent; a sprawling, densely populated area full of danger and unexpected events. Each topic you create needs to have, at a minimum, the GetIsID condition applied to it otherwise it belongs to every NPC instead of just the one(s) you want to speak it. You should do that to every topic, even when testing, as it might cause problems for you. NPCs won't necessarily speak a topic that doesn't belong to them.

If you're after a list of console commands for Fallout: New Vegas, Obsidian's still absurdly popular entry of the modern 3D Fallout games,

To open the console, tap the backquote (`) or tilde (~) key (they're the same key). The game will pause, the UI will vanish, and you'll see a cursor appear in the bottom left hand corner of the screen. That's where you input your console commands. After typing a command, press enter. You may see a notification of what your code did, but not always. Press the tilde key.

The best Fallout: New Vegas console commands

tgm — God mode! Infinite health, unlimited ammo and encumbrance.

tdm — Demigod mode. Health and encumbrance is infinite, but ammo isn't.

Fallout

tfc — Activates and deactivates the free camera.

tm — Turns menus and UI off and on.

tcl — No clipping or collision, letting you move around like a ghost.

tmm 1 — Adds all map markers to your map. Use 0 to remove them.

set timescale to <#> — Speeds up or slows down time. The default value is 30.

Killall — All NPCs and animals in the vicinity die, you monster.

Give yourself items

Fallout new vegas won

You can use Fallout: New Vegas console commands to summon monsters and move items into your inventory. There's a little bit of process involved, because you need an object or creature's ID to be able to summon it, but fortunately the Fallout: New Vegas wiki has a comprehensive list of every item in the game, with base IDs for all of them.

player.additem <base_id> <amount> — Switch in the object ID for the <base_id> (no need to keep the brackets, and the number of the item you want for the <amount>. It should look like this.

Example: player.additem 0015FD5C 1

Congratulations, you now have a suit of Chinese Stealth Armour.

player.removeitem <base_id> <amount> — Same as above, but the items you identify will be removed from your inventory and obliterated forever.

player.showinventory — Gives you a handy list of base IDs for stuff you possess. Might be quicker than visiting the wiki for numbers in some situations.

Useful item codes

There are thousands of item codes available in Fallout: New Vegas, but here are a few fun pieces of weapons and armour to try if you're just messing around. Note that items with an xx in the item ID are from expansions, and may not work if you don't have the expansion installed.

WEAPONS

Lucky revolver 000e2c86
Mysterious Magnum 00127c6c
Li'l Devil pistol xx000805
Anti-materiel Rifle 0008f21c
Assault Carbine (GRA) 0008f21e
Christine's CoS silencer rifle xx0112ba
Silenced .22 SMG 0008f218
Sturdy Caravan Shotgun 001735e3
Minigun 0000433f
Alien blaster 00004322
Euclid's C-Finder 0014eb3c
Pew Pew laser rifle 00103b1d
Flamer 0000432d
Plasma caster 000906cf
Tesla cannon 000e2bec
Fat Man 0000432c
Mercy 0015fff4
Missile launcher 00004340
Chainsaw 0015fe44
Power Fist 00004347

ARMOUR

Brotherhood T-45b power armour 00075201
T45d power armour 00014e13
Combat armour, reinforced 00126500
NCR Ranger combat armour 00129254
Stealth Suit Mk II xx00c12f
Advanced Radiation suit 0003307a

Alter yourself

player.setscale <scale> — 1 is normal. Numbers below that will shrink you. Number above that will make you massive. You don't need the <> brackets around the number.

player.setlevel X — Where X is the level you want to be.

Fallout

player.rewardxp 15000 — Gives you 15,000 XP.

sexchange — Changes your sex.

Fallout New Vegas Console Commands

showracemenu — Change your race.

showbarbermenu — Change your hairstyle.

shownamemenu — Change your name.

player.addperk <base_id> — Give yourself a perk. Replace the <base_id> with the ID for the perk you want and drop the <> brackets. You can find all the perk base_ID values on the Fallout: New Vegas Wiki.

player.removeperk <base_id> — Take the ID'd perk away.

player.setav speedmult X — Where X is your speed percentage. At 100 you move at normal speed, at 10 you move really slowly, and at 200 you go very, very fast.

addreputation <base_ID> <0/1 to add infamy/fame> <amount> — Replace <base_ID> with one of the codes below. Select 1 to add reputation; select 0 to add infamy. Then replace <amount> with the amount of rep you want to add or remove. You can only add 5 rep at a time, to a maximum of 100 total.

Example: addreputation 0011e662 1 5 — earn 5 fame with the Brotherhood of Steel.

Boomers 000ffae8
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16

removereputation <base_ID> <0/1 to set infamy/fame> <amount> — Same deal as addreputation, except the amount you set will be subtracted from your rep with the specified faction.

Mess with NPCs

This is similar to item manipulation, but you might sometimes need the NPC's ref_id. The Fallout: New Vegas wiki has all those as well.

resurrect — Brings an NPC back to life. This won't help with quest completion but if you killed someone by accident, you bend the rules of the universe to bring them back.

tdetect — Switch NPC player detection off or on. This gives you perfect stealth.

addtofaction<factionID> <0/1> — Replace the <factionID> with one of the codes below, and then select 0 if you want the targeted NPC to be friendly with that faction. Select 1 if you want them to be allied with that faction.

Example: addtofaction 0011e662 1 — Adds targeted NPC to the Brotherhood of Steel as an ally.

Player's current faction 1b2a4
Boomers
000ffae8
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16

removefromfaction <factionID> — Similar to the addtofaction command, insert the factionID to remove the NPC from that faction.

Fallout New Vegas Won't Open Steam

tcai — Turn off the all NPCs' combat AI so they don't fight.

tai — Toggle targeted NPC's AI off.

Freecam, disable HUD, NoClip and more

tfc — Toggle free cam. Add a 1 after tfc to also freeze everyone in the scene. This is good for taking dramatic screenshots.

sgtm <X> — Where X is how fast time moves. It's a multiplier so 1 is normal speed, 0.5 is half speed, and so on.

tcl — Noclip mode.

twf — Wireframe toggle.

tm — Switch HUD on and off.

tmm <1/0> — Type 1 to show discovered map markers, 0 to hide them. Type tmm 101 to reveal all markers, even undiscovered ones.

tfow — Switch local fog of war on or off.

Fallout New Vegas Nexus Mods

movetoqt — Moves you to next quest target.

coc <cell name> — Moves you to a location. A full list of the Cell IDs is available on the Fallout: New Vegas wikia.

caqs — Completes every objective in every quest it's possible to receive in the game, essentially removing quests so you can wander without objectives.